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Symbols 

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Rhyme and Reason

As their names, which play off a well-known idiom, imply, the two imprisoned princesses represent wisdom and common sense. The fact that they were found orphaned in the King of Wisdom's garden suggests that they literally were the fruit of wisdom itself. The princesses, famous for their ability to settle disputes fairly, provide an important counterpart to the knowledge and intelligence of Azaz and the Mathemagician. Milo's quest to return them is, therefore, both a quest to gain wisdom himself (through the lessons he learns during his journey) and to return wisdom to the land (by returning the princesses).

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Milo's gifts

Each gift represents the lesson Milo learned from the character who gave it. During his travails in the Mountains of Ignorance, Milo is able to use these gifts as a way of implementing the knowledge he has gained. Alec Bings, for example, teaches Milo about perspective and gives him a telescope. When Milo is frightened by what he cannot see, he uses the telescope to change perspective and conquer his fear.

1.The Pencil or Staff from the Mathemagician:

 He uses the magic staff he got from the Mathemagician to work to calculate how long his assigned task  from the faceless man will take. Once he realizes that it is the worst sort of busywork, he unmasks the demon and beats a hasty retreat.

 2. The telescope from Alec Bing

the Demon of Insincerity tricks Milo and his companions into cowering in a pit by convincing them that he is a horrible monster. Fortunately, Milo has learned how to see things because of his interactions in the Forest of Sight, and he has the telescope Alec Bings gave him. Once he looks upon the so-called monster with unclouded vision, Milo sees that there is nothing to be afraid of at all, and the demon is defeated. 

3. Box of Words from Azaz

Milo defeats the Gelatinous Giant with the words Azaz gave him, because there is nothing a conformist hates more than ideas. Even the seemingly mighty giant is no match for Milo's education and wisdom.

 

4.Box of Sounds from the Soundkeeper

At the base of the steps to the Castle in the Air, Milo escapes the Senses Taker by relying on his sense of humor. The laughter that saves him comes from his perspective, symbolically represented by the box of sounds that the Soundkeeper gave him.

 

Tock

In addition to being a vital character who contributes to the storyline, Tock also plays an important symbolic role: he represents the wise use of time. Tock is the only teacher-character in the Lands Beyond who does not give Milo a gift after teaching him something, because Tock's company itself is the gift. He constantly reminds Milo to make the most of his time, helping him to defeat the boredom that defined his life before coming to the Lands Beyond.

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